These strips are designed to let tiles with walls along their edge (instead of on top of a square) to be able to but up against each other. You only need these buffers if you are using the OpenForge edge series.
There are three basic sets here:
The lines are the same length as the squares (1x-4x) of the squares on the tiles.
The corners are the same length as the squares (1x-4x) of teh squares on the tiles plus a hub that's wth width of a wall from a wall tile. They can have 1-4 spokes coming off that hub. For most people anything past 3x length with 3 or more spokes is unprintably large.
- corner walls
Corner walls are the same as corners, except they also have a wall height spoke going up. These are designed to fill in gaps between walls butted up against each other. In most cases, only 1 or 2 spokes are actually useful, but all are uploaded for completeness.
You can find this set on github
- Smooth Tile Series - Smooth tiles that can be used as concrete, dirt, ice, etc.
- Smooth Edge Tile Series - Smooth tiles that can be used as concrete, dirt, ice, etc. Edge tiles.
- Stone Tile Series - Stone tiles.
- Stone Edge Tile Series - Stone edge tiles.
- Crenelated Tile Series - Crenelated Tiles
- Crenelated Edge Tile Series - Crenelated edge tiles
- Tudor Tile Series - Tudor tiles.
- Tudor Edge Tile Series - Tudor edge tiles.
- Ruined Series - Ruined stone walls
- Accessories - Pillars, etc.
- Non-Series Tiles - Misc tiles, such as the pool
- Module Specific Tiles - Tiles designed for specific modules.
For instructions on how to get started with OpenForge, take a look at our tutorials.
OpenForge is now a patron supported project. I use the resources that my patrons give me in order to get the resources to let me create more sophisticated tiles with a greater level of detail. Please, support me, and I’ll deliver an ongoing stream of awesome gaming terrain. You can find more about OpenForge and Masterwork Tools at our: